Contact Us

Use the form on the right to contact us.

If you're looking for recruitment assistance in the San Francisco Bay Area, Seattle, or Portland please let us know a little about the position you're requiring assistance with. 

San Francisco, CA

Featured Talent

Finding the best candidates for your company is an art in itself. Finding the right combination of cultural fit, skills, and past experiences can be difficult. This is why we feature some of the best and the brightest in San Francisco, Silicon Valley, Seattle, and Portland right here for you to browse through. 


3D Character & Creature Artist - San Francisco

Kristen McDonald

If you're looking for a San Francisco 3D Character & Creature Artist for Gaming that has extensive skills in 3D, please contact a ten4 Creative Recruiter to learn more.

Qualifications & Skills:

  • Candidate has a BS in Architecture and an MA in Architecture, with a focus on gaming and entertainment
  • A US Citizen that has lived, worked, and attended college in both the US and the UK
  • Has experience in AAA gaming with artistic styles that range from military, historical, and science fiction / Sci-Fi
  • An interest in working in hardcore gaming environments that extend to console games, AAA, free to play, mobile and social games
  • Has created high resolution photorealistic characters, creature models and low polygon game assets from concept art to final in-game assets
  • Developed organic and hard surface sculpting of human and creature anatomy, armor, clothing, props and weapons
  • Painted realistic and stylized textures for multiple next-gen shader functions; Including PBRs, diffuse maps, height maps, specular masks, detail maps, displacement maps and reflection maps, ripped occlusion and normal maps from high res-models
  • Collaborated daily with the Art Director to establish the aesthetic and technical standards for character art
  • Produced concept art using traditional art techniques along with 3D modeling for characters, environments, props, and weapons
  • Created deformable and efficient model topology and optimized UV layouts
  • Rigged Creatures and Characters for animation using Maya and Maximo
  • 3D Character & Creature Artist that has worked closely with the game A.I. team to ensure runtime performance
  • Work with minimal input while comfortably communicating and collaborating effectively with the development team
  • Ability to collaborate with colleagues in the same discipline, across feature groups and cross-disciplines to execute on project deliverables

Creative Expertise in:

  • Creature Anatomy
  • Organic Sculpting
  • Character Design
  • Concept Design
  • Human Anatomy
  • Hard Surface Sculpting
  • ZBrush Master
  • Skin Textures
  • Post Production
  • Character Animation
  • Production Process
  • Digital Painting
  • Character Rigging
  • UV Mapping
  • Facial Development

Software Knowledge:

  • ZBrush
  • Maya
  • 3ds Max
  • Photoshop
  • Mari
  • xnormal
  • Unity
  • Vray
  • Keyshot
  • Real Flow
  • Nuke 8
  • Rayfire
  • Linu 

For more info on this San Francisco 3D Character & Creature Artist or other similar Concept Artist candidates in San Francisco or Seattle, please contact a ten4 Creative Recruiter!